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How to Destroy a Sphere of Annihilation

Published in Magic Item Destruction 3 mins read

A Sphere of Annihilation can be destroyed through a specific, high-risk interaction with planar portals or extradimensional spaces, offering a 50% chance of its eradication. This method relies on strategically forcing the cosmic void into contact with forces that challenge its very nature.

Understanding the Sphere of Annihilation

A Sphere of Annihilation is a globe of absolute blackness, approximately two feet in diameter, that obliterates anything it touches. It is a portal to the void, a region of nonexistence, and represents one of the most dangerous magical artifacts. While incredibly destructive, it can be manipulated, typically by powerful magic-users using items like a Rod of Cancellation.

The Primary Method of Destruction: Planar Collisions

The most direct way to destroy a Sphere of Annihilation involves compelling it into contact with particular magical phenomena:

  • Planar Portals: These are magical openings that lead to other planes of existence. A prime example is a portal created by a gate spell, which can link to any plane.
  • Extradimensional Spaces: These are pockets of space that exist outside the normal spatial dimensions, often created by magic items. Common examples include the interior of a portable hole or a bag of holding.

When a Sphere of Annihilation makes contact with either a planar portal or an extradimensional space, a powerful, chaotic reaction occurs.

The Result of Contact

The outcome of this volatile interaction is determined randomly. There is a significant chance that the sphere will be destroyed.

d100 Roll Result
01-50 The Sphere of Annihilation is destroyed.

This means there is a 50% chance that the Sphere of Annihilation will cease to exist when it touches one of these specific magical phenomena.

Practical Considerations for Destruction

Destroying a Sphere of Annihilation is a perilous endeavor, demanding precise control and a willingness to face immense risks.

  • Controlling the Sphere: To initiate this destruction method, the sphere must first be maneuvered into position. This often requires powerful magic, such as that provided by a Rod of Cancellation, which allows a user to push or pull the sphere. Without such control, getting close enough to force an interaction is almost suicidal.
  • Choosing the Target:
    • Portable Hole: While easily accessible, placing a portable hole in the path of a sphere carries extreme risk. If the sphere isn't destroyed, the portable hole (and anything inside it) will be instantly annihilated.
    • Gate Spell: A gate spell offers a more controlled environment if cast by a powerful spellcaster. The portal can be precisely opened, potentially minimizing direct risk to the casters if the sphere is successfully directed into it.
  • The Element of Chance: The 50% success rate means there's an equal chance the sphere will not be destroyed. The exact consequences of the sphere not being destroyed in this scenario are left to the narrative, but it's safe to assume they are unpredictable and potentially catastrophic for the immediate vicinity or the planar fabric itself.
  • Strategic Risk Assessment: Before attempting to destroy a Sphere of Annihilation, careful planning is crucial. Consider backup plans, escape routes, and what to do if the destruction fails. The potential for total annihilation for anyone nearby is ever-present.

By understanding and exploiting the sphere's unique interaction with planar and extradimensional energies, it is possible to destroy this fearsome artifact, though success is never guaranteed.