To rotate a model in Marvelous Designer, the method depends on whether you are adjusting 2D patterns in the pattern window or 3D garments/avatars in the 3D view. Both processes are straightforward, utilizing dedicated tools for precise manipulation.
Rotating 2D Patterns and Internal Elements
Rotating 2D patterns, internal lines, shapes, or baselines is a fundamental step in garment design, allowing you to adjust the orientation of your pattern pieces for optimal fit and simulation.
Step-by-Step Guide for 2D Pattern Rotation
To rotate any 2D element in Marvelous Designer:
- Access the Transform Tool: Navigate to the main menu and select Main Menu > 2D Pattern > Edit > Transform Pattern / Edit Pattern. This action activates the necessary tools for manipulating 2D elements.
- Select the Item(s): In the 2D Pattern window, click and select the specific Pattern, Internal Shapes, Lines, or Baselines you intend to rotate. Once selected, a marquee box (a bounding box) will appear around the chosen item, indicating it's ready for modification.
- Perform the Rotation:
- Locate the rotate point, which is typically a circular handle or icon, positioned prominently on the top of the marquee box.
- Click and drag this rotate point. As you drag, the selected item(s) will rotate around their center point.
- You can observe the angle of rotation in the property editor or by eye, releasing the mouse button once the desired orientation is achieved.
Element Type | Menu Path | Key Action | Visual Cue |
---|---|---|---|
2D Pattern | 2D Pattern > Edit > Transform Pattern |
Click & drag rotate point on marquee box | Marquee box with handle |
Internal Shape | 2D Pattern > Edit > Transform Pattern |
Click & drag rotate point on marquee box | Marquee box with handle |
Internal Line | 2D Pattern > Edit > Transform Pattern |
Click & drag rotate point on marquee box | Marquee box with handle |
Baseline | 2D Pattern > Edit > Transform Pattern |
Click & drag rotate point on marquee box | Marquee box with handle |
For more detailed information on 2D pattern manipulation, refer to the official Marvelous Designer Manual on Transform Pattern.
Rotating 3D Garments and Avatars
When working in the 3D window, rotating your simulated garments or the avatar itself is crucial for fitting, posing, and presenting your designs. This is primarily done using the 3D Gizmo (Transform tool).
Step-by-Step Guide for 3D Object Rotation
To rotate objects within the 3D window:
- Select the Object: In the 3D Garment window, click on the garment piece or the avatar model to select it. The selected object will be highlighted.
- Activate the 3D Gizmo: Upon selection, the 3D Gizmo (a set of colored axes and handles) usually appears automatically. If not, ensure the Transform tool is active (often by pressing
Q
or selecting the corresponding icon in the 3D toolbar). - Rotate with the Gizmo:
- The Gizmo displays colored rotation handles (typically red for X-axis, green for Y-axis, and blue for Z-axis rotation).
- Click and drag the desired rotation handle. This will rotate the selected object around that specific axis.
- You can also click and drag the outer circle of the Gizmo to rotate freely in screen space.
Tips for 3D Rotation:
- Precision Rotation: For precise angular rotations, you can often input specific values in the Property Editor after selecting the object.
- Avatar Posing: For comprehensive avatar rotation and posing, Marvelous Designer offers dedicated avatar tools that allow you to manipulate specific body joints and poses, offering more control than the general Gizmo.
- Gizmo Customization: The Gizmo's appearance and behavior can sometimes be customized through preferences, affecting how it interacts with your selected objects.
For a comprehensive understanding of the 3D Gizmo and its functionalities, visit the official Marvelous Designer Manual on Gizmo.